“Crissaegrim: The War Against Zelrakis” March 2010 - May 2010

Crissaegrim: The War Against Zelrakis was a game made by a four man team using the Torque X Builder, a 2D engine. The team consisted of two level designers, a programmer, and an artist.


The story revolves a space-faring humanity fighting against the extra-dimensional Zelrakis aliens. Players pilot the Crissaegrim space fighter through three levels, using an upgradeable cannon and energy sword that can destroy nearby bullets and weak enemies.


My tasks during this game were to create the scenario and story, design and layout the tutorial and third stage, and find, import, and control all sound and music. This included me composing the entire soundtrack for the game.



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